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BaronGrackle

11 Edits since joining this wiki
August 9, 2006

Hello there! As can see, my userpage currently doesn't have much real information on me, but I have been working on customized minis for some of my favourite games. I'm no good at coming up with points costs, so none are included yet. If you have any suggestions or thoughts, let me know on the talk page!

Existing miniature stats can be found at swshoebox.com

Contents

Dark Forces customized mini statsEdit

The offial game has already released figures for Kyle Katarn, Dark Trooper Phase I, Dark Trooper Phase II, and Dark Trooper Phase III. Fair, but clearly unacceptable. Here are a few more:

Kyle Katarn, Soldier for the EmpireEdit

Faction: Imperial
Hit Points: 120
Defense: 18
Attack: +12
Damage: 10

Special Abilities

Unique
Double Attack On its turn, this character can make 1 extra attack instead of moving.

Force Powers

Force 1
Force Sense Force 1, usable only on this characters turn: Enemy characters lose Stealth for the rest of the round.

Commander Effect

Trooper followers within 6 squares get +3 Attack if they do not move this turn.
Enemy Rebel non-Trooper, non-Force rating followers within 6 squares gain Avoid Defeat (Whenever this character would be defeated, make 2 saves, each needing 11. If both succeed, this character has 10 Hit Points instead of being defeated).

Kyle Katarn, Rebel AgentEdit

Faction: Fringe
Hit Points: 120
Defense: 18
Attack: +12
Damage: 10

Special Abilties

Unique
Animosity Cannot be part of an Imperial squad
Accurate Shot This character can attack an enemy with cover even if it's not the nearest enemy.
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets.
Demolitions Scavenger If an enemy with any of the Grenades, Missiles, Demolish, or Satchel Charge abilities is defeated within 6 squares, this character gains that ability (or abilities) until the end of the skirmish.
Weapon Scavenger If an enemy without Melee Attack and without a lightsaber is defeated within 6 squares, take the enemy's card. This character can make one attack using the Attack and Damage values on this card instead of his own. Abilities on the card that involve the specific weapon used (e.g. Ion Gun, Disintegration) are valid for the attack. Extra/Twin Attack abilities are normally not valid, but this character gains Double Attack when using the values on a trooper's card.

Force Powers

Force 1

Jan OrsEdit

Faction: Rebel
Hit Points: ?
Defense: ?
Attack: ?
Damage: ?

Special Abilities

Unique
Affinity May be part of any squad that contains a character named Kyle Katarn, except Imperial. Gains the Betrayal special ability against any character named Kyle Katarn.
Pilot Affected by abilities and commander effects that target Pilots
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets.
Door Gimmick At the end of its turn, this character can designate 1 door that it can see as open; it remains open until the end of this character's next turn or until it is defeated.

Rom MohcEdit

Faction: Republic
Hit Points: ?
Defense: ?
Attack: ?
Damage: ?

Special Abilities

Unique
Loner +4 Attack if no allies are within 6 squares
Ion Gun +20 +20 Damage against Droid characters
Droid Destroyer Droids this unit attacks or combines fire against can suffer critical hits.

General Mohc in Dark Trooper ArmorEdit

Faction: Imperial
Hit Points: 80
Defense: 17
Attack: +7
Damage: 20

Special Abilities

Unique
Cyborg Counts as a Droid and a non-Droid character; subject to critical hits and commander effects.
Missiles 20 Replaces attacks: sight; 20 damage to target and to each character adjacent to that target; save 11.
Loner +4 Attack if no allies are within 6 squares
Droid Destroyer Droids this unit attacks or combines fire against can suffer critical hits.
Rapport Other characters whose name contains Dark Trooper cost 1 less when in the same squad as this character.
Cybernetics Mastermind Dark Troopers Phase III may be included in your squad as Cyborgs instead of Droids, at the cost of 26 each (including the Rapport bonus). This does not limit the inclusion of standard Droid Dark Troopers Phase III in your squad.

Commander Effect

Droids are subject to this effect. Non-unique droid and cyborg followers within 6 squares gain Synchronized Fire (Droid and cyborg characters who combine fire with this character grant +6 Attack instead of +4)
Dark Troopers Phase I within 6 squares gain Charging Assault +10 (Replaces turn: Can move up to 12 squares, then make an attack at +10 Damage against an adjacent enemy).

8t88Edit

Faction: Fringe
Hit Points: 20
Defense: 13
Attack: +3
Damage: 10

Special Abilities

Unique
Droid Immune to critical hits; not subject to commander effects
Fringe Reinforcements 20 During setup, after seeing your opponent's squad, you can add up to 20 points of Fringe characters to your squad.

Commander Effect

Allied Gran Raiders gain Grenades 10 (Replaces attacks: Range 6; 10 damage to target and to each character adjacent to that target: save 11).
Allied Rodian Mercenaries gain Ambush (Can move and then make all its attacks against 1 enemy who has not activated this round).
Fringe non-Unique followers within 6 squares gain Mercenary (This character can move only if it cannot make an attack from its starting space).

MaxEdit

Faction: Fringe
Hit Points: ?
Defense: ?
Attack: ?
Damage: ?
Size: Small

Special Abilties

Unique
Savage This character must end its move next to an enemy if it can and does not benefit from commander effects.
Bounty Hunter +4 This character gets +4 Attack against Unique enemies.
Twin Attack Whenever this character attacks, it makes 1 extra attack against the same target.
Double Claw Attack On his turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies.

Qu RahnEdit

Faction: New Republic
Hit Points: ?
Defense: ?
Attack: ?
Damage: ?

Special Abilities

Unique
Light Inspiration At the start of the skirmish, choose an allied character with a Force rating. For the rest of the skirmish, that character gains Lightsaber Deflect (Force 1: When hit by a non-melee attack, this character takes no damage with a save of 11) and Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage on a save of 11).
Melee Attack This character can attack only adjacent enemies.
Double Attack On its turn, this character can make 1 extra attack instead of moving.

Force Powers

Force 2
Force Spirit 6 If this character is defeated, immediately add 6 Force points to an allied character with a Force rating; that allied character can spend Force points one extra time per turn for the rest of the skirmish.
Lightsaber Sweep Force 1, replaces attacks: This character can attack every adjacent enemy once.

Commander Effect

Whenever you roll 20 for initiative, if Kyle Katarn is in you squad, he gains 1 Force point and one of the following powers: Knight Speed, Force Leap, Force Disarm, Force Sense, Force Heal, Jedi Mind Trick, Force Blinding, or Force Absorb. This effect stacks and remains active even if this character is destroyed.

JerecEdit

Faction: Imperial
Hit Points: ?
Defense: ?
Attack: ?
Damage: ?

Special Abilities

Unique
Melee Attack This character can attack only adjacent enemies.
Rapport Characters with a Force rating cost 1 less when in the same squad as this character.
Double Attack On its turn, this character can make 1 extra attack instead of moving.
Overshadow Enemies within 6 squares cannot benefit from Force Renewal.

Force Powers

Force 2
Force Renewal 1 This character gets Force 1 each time it activates.
Sith Lightning 30 Force 2, replaces attacks; range 6. 30 Damage to 1 target enemy.
Force Destruction Force 2, replaces attacks; range 6; 20 Damage and target is moved backward 6 squares; save 11 for 10 Damage.
Force Absorb Force 2: Cancel a Force power used by an adjacent character.

Commander Effect Your squad may contain non-Unique followers with a Force rating from any faction.

SarissEdit

Faction: Imperial
Hit Points: ?
Defense: ?
Attack: ?
Damage: ?

Special Abilities

Unique
Melee Attack This character can attack only adjacent enemies.
Double Attack On its turn, this character can make 1 extra attack instead of moving.
Lightsaber Duelist +4 Defense when attacked by an adjacent character with a Force rating.
Disloyal If the highest-costing character of your squad or the highest-costing character of an enemy's squad has been defeated: if you roll a 19 for initiative, this character joins the nearest enemy's squad until the end of the skirmish. If more than one character are tied for highest cost in a squad, all such characters must be defeated before this ability functions.

Force Powers

Force 5
Lightsaber Block Force 1: When hit by a melee attack, this character takes no damage on a save of 11.
Lightsaber Precision Force 1: This character gets +10 damage on its next attack.
Lightsaber Riposte Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker.
Force Disarm Force 1; 1 living enemy within 6 squares gains Melee Attack; save 11
Force Deadly Sight Force 2: Every enemy in this character's sight takes 10 damage. Characters with cover can resist this with a save 11.

Commander Effect

Allied Yun starts with +1 Force and gains Lightsaber Block when within 6 squares.

BocEdit

Faction: Imperial
Hit Points: ?
Defense: ?
Attack: ?
Damage: ?

Special Abilities

Unique
Melee Attack This character can attack only adjacent enemies.
Erratic Movement If possible, this character must move in the "L" patterns of a Chess knight. It ignores single squares of enemy characters, low obstacles, or pits when moving and does not provoke attacks of opportunity.
Triple Attack On it's turn, this character can make 2 extra attacks instead of moving.
Ambush Can move and then make all its attacks against 1 enemy who has not activated this round.

Force Powers

Force 2
Force Destruction Force 2, replaces attacks; range 6; 20 Damage and target is moved backward 6 squares; save 11 for 10 Damage.

Commander Effect

Allies within 6 squares must make a save 11 to benefit from another ally's commander effect.

MawEdit

Faction: Imperial
Hit Points: ?
Defense: ?
Attack: ?
Damage: ?

Special Abilities

Unique
Melee Attack This character can attack only adjacent enemies.
Double Attack On its turn, this character can make 1 extra attack instead of moving.
Flight This character ignores enemy characters, low obstacles, and pits when moving.

Force Powers

Force 3
Spinning Attack Force 2, replaces attacks; Attack each adjacent enemy three times.
Force Throw Force 1, replaces attacks, sight; Attack 1 enemy who is within 6 squares of a Low Object terrain square.

Commander Effect

Allies within 6 squares gain Accurate Shot against wounded enemy followers.

PicEdit

Faction: Imperial
Hit Points: 50
Defense: 17
Attack: +5
Damage: 20
Size: Small

Special Abilities

Unique
Savage This character must end its move next to an enemy if it can and does not benefit from commander effects.
Melee Attack This character can attack only adjacent enemies.
Double Attack On its turn, this character can make 1 extra attack instead of moving.
Synergy +4 Attack if Gorc is within 6 squares. +2 Force points that can only be used when Gorc is within 6 squares.
Force Empathetic 10 This character takes 10 damage whenever an allied Gorc is defeated.

Force Powers

Force 2
Surprise Move Force 1: Once per round, after initiative is determined, this character can immediately move up to 6 squares before any other character activates.
Force Persuasion Force 1: This character gains Stealth for the rest of the skirmish (If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets).

Commander Effect

Allied Gorc loses Savage.

GorcEdit

Faction: Imperial
Hit Points: 50
Defense: 17
Attack: +5
Damage: 20
Size: Large

Special Abilities

Unique
Savage This character must end its move next to an enemy if it can and does not benefit from commander effects.
Melee Attack This character can attack only adjacent enemies.
Double Attack On its turn, this character can make 1 extra attack instead of moving.
Mighty Swing On its turn, if this character doesn't move, it gets +10 Damage against adjacent enemies.
Synergy +4 Attack if Pic is within 6 squares. +2 Force points that can only be used when Pic is within 6 squares.
Force Empathetic 10 This character takes 10 damage whenever an allied Pic is defeated.

Force Powers

Force 2
Force Grip Force 1, replaces attacks: sight; 10 damage.

Commander Effect

Allied Pic loses Savage.

YunEdit

Faction: Imperial
Hit Points: 60
Defense: 17
Attack: +7
Damage: 20

Special Abilities

Unique
Melee Attack This character can attack only adjacent enemies.
Double Attack On its turn, this character can make 1 extra attack instead of moving.
Impulsive Sacrifice If a Unique ally or enemy target with a Force rating within 6 squares would be defeated by a critical hit; that target receives no damage, and this character is instead defeated; save 11. Critical hits dealt by this character do not trigger the ability.

Force Powers

Force 2
Force Leap Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity.
Force Blinding Force 1: sight; target loses Accurate Shot, Deadeye, and Sniper abilities, save 11.
Force Persuasion Force 1: This character gains Stealth for the rest of the skirmish (If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets).

Commander Effect

Non-unique followers within 6 squares can avoid the effects of Force abilities against them with a save 11.

Knights of the Old Republic customized mini statsEdit

The minis game did much better with this genre, adding the Sith and Old Republic factions along with some of our favourite characters: Bastila Shan and HK-47. Here are some of my favourites, but there are plenty more to be included:

KreiaEdit

Faction: Fringe
Hit Points: ?
Defense: ?
Attack: ?
Damage: ?

Special Abilities

Unique
Light Tutor At the start of the skirmish, choose an allied non-Savage, non-Droid character. If that ally does not have a Force rating, it gains Force 1 and can spend this Force point normally: it is considered to have a Force rating for the rest of the skirmish. If that ally already has a Force rating, it gets 1 Force point.
Dark Inspiration At the start of the skirmish, choose an allied character with a Force rating. For the rest of the skirmish, that character gains Lightsaber Duelist (+4 Defense when attacked by an adjacent character with a Force rating).
Betrayal On an attack roll of 1 against this character, the attacking enemy joins this character's squad until the end of the skirmish.
Disloyal If the highest-costing character of your squad or the highest-costing character of an enemy's squad has been defeated: if you roll a 19 for initiative, this character joins the nearest enemy's squad until the end of the skirmish. Any who joined your squad through this character's Betrayal ability also now join that enemy's squad. If more than one character are tied for highest cost in a squad, all such characters must be defeated before this ability functions.

Force Powers

Force 0 (this character is still considered to have a Force rating)
Force Renewal 1 This character gets Force 1 each time it activates.
Pawn of the Dark Side Force 1, replaces attacks: sight; 1 non-Unique allied character takes an immediate turn, which does not count as one of your 2 activations this phase; at the end of that turn, it takes 10 damage.
Saber Barrier 3 Force 3, replaces attacks: Make 3 attacks against 1 enemy within 6 squares.

Commander Effect

Any other character who takes damage while not having any allies within 6 squares gains Loner until the end of the skirmish (+4 Attack if no allies are within 6 squares).

Atton RandEdit

Faction: Fringe
Hit Points: ?
Defense: ?
Attack: ?
Damage: ?

Special Abilities

Unique
Cunning Attack +4 Attack and +10 Damage against an enemy who has not activated this round.
Jedi Hunter +4 Attack and +10 Damage against enemies with Force ratings
Mental Barrier +2 Defense against enemies with Force ratings
Survival If this character has 10 or fewer hit points, he can make any save 11 with a roll of 6 or more.
Avoid Defeat Whenever this character would be defeated, make 2 saves, each needing 11. If both succeed, this character has 10 Hit Points instead of being defeated.

Force Powers

Force 1

Bao-DurEdit

Faction: Old Republic
Hit Points: ?
Defense: ?
Attack: ?
Damage: ?

Special Abilities

Unique
Affinity Can be part of any squad with a character named The Exile or Jedi Exile.
Door Gimmick At the end of its turn, this character can designate 1 door that it can see as open; it remains open until the end of this character's next turn or until it is defeated.
Repair 20 Replaces attacks: touch; remove 20 damage from 1 other Droid character.
Industrial Repair 10 Replaces attacks; touch; remove 10 damage from 1 character with Mounted Weapon.
Shield Breaker Replaces attacks: touch; enemy character loses Shields ability, save 11.

Force Powers

Force 1

G0-T0Edit

Faction: Old Republic
Hit Points: ?
Defense: ?
Attack: ?
Damage: ?

Special Abilities

Unknown Unique (Bounty Hunter bonuses do not affect this character)
Droid Immune to critical hits; not subject to commander effects
Flight Ignores enemy characters, low obstacles, and pits when moving
Droid Mark When this character activates, you may choose an allied Droid character within 6 squares. Until the start of the next round, that character gains Draw Fire (If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11).
Scramble Droid Replaces turn; target Droid character takes an immediate turn which does not count as one of your 2 activations this phase, even if it has already been activated this round; save 11. The target character cannot move this turn.
Stealth If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets.

Commander Effect

Bounty Hunter characters of all squads gain +2 attack against characters with a Force rating.

HK-47, Assassin DroidEdit

Hit Points: 60
Defense: 18
Attack: +8
Damage: 20

Unique
Droid Immune to critical hits; not subject to commander effects
Jedi Hunter +4 Attack and +10 Damage against enemies with Force ratings
Programmed Target After setup, if you have this character in your squad, choose any enemy. This character gets +4 attack and the Accurate Shot special ability, both against only the chosen enemy. Effects that modify accurate shot also influence attacks against the chosen enemy.

HK-50 droidEdit

Hit Points: 60
Defense: 18
Attack: +10
Damage: 30

Droid Immune to critical hits; not subject to commander effects
Self-preservation Program Cannot target or be targeted by characters whose name contains HK.

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