|Star Wars: Knights of the Old Republic: Fall of the Empire|
“It is the way of the Sith to destroy itself. And by the end of the war, The Empire's civilization shall fall and everything touched by it will die”—Darth Exitium
Star Wars: Knights of the Old Republic: Fall of the Empire is an idea only interquel taking place eighteen years after the events of Star Wars: Knights of the Old Republic II: The Sith Lords and nearly three hundred years before Star Wars: The Old Republic. In terms of concept, it is similar to Star Wars: Shadows of the Empire.
Eighteen years after the conclusion of The Sith Lords, a Sith Empire led by a mysterious Emperor is on the verge of permanent destruction. The player would play as an reincarnated Sith Lord and must find a way to restore order.
The story begins on Kalakar Six, then switches to Dromund Kaas, then to the next four worlds in any order to locate Sith holocron's for the player character to regain memories from his/her previous incarnation:
- Khar Delba
Then finally, the player must fight in a conflict between the tomb raiders and a Sith cult on Khar Shian. Afterwards, the players companions must return to Dromund Kaas to fight in a major battle while the player character goes alone on Nathema to confront Darth Exitium. There would be three different endings depending on the character's alignment: light, neutral, or dark.
Fall of the Empire uses a modified version of the Lycium engine, which was used in Bioware's Dragon Age 2. The modified version attempts to replicate the exact look and layout of the original games. The gameplay for Fall of the Empire is in the same style as in the first two Knights of the Old Republic video games, but with more added in features such as New Force Powers, Feats, a more in-depth character creation set-up, player's can now choose up to three companions to bring with them, fast travel to different points on a map, and finally having a third neutral path. New Features such as New Game+ allows everything from a previous playthrough to come into the next, a special Nightmare difficulty setting to make the combat even harder, and an Infinities Mode that turns most of the game's story into a comedy that pokes fun of various Star Wars lore cliches.
A couple of gameplay elements from The Sith Lords has returned, but has been implemented differently. One is the Influence mechanic where here high influence grants more bonuses to combat as well as getting to know them better, while low influence causes most of them to betray the PC. The second changed mechanic is the prestige classes, this time there will be two prestige classes to choose from depending on the player's base class. Below is a list for all six.
- Sith Warrior = Sith Juggernaut/Sith Marauder
- Sith Agent = Sith Operative/Sith Assassin
- Sith Inquisitor = Sith Sorcerer/Sith Alchemist
(Note: This is based on the canonical male dark side version of the game. Gender, Force alignment, order of planets visited and other variables can differ depending on the input of the player.)
Outbreak at Kalakar SixEdit
Eighteen years after the end of the Jedi Purge, civil war has broken out within the Empire. Shortly after turning seventeen, The Dark Hero, along with his master Scarlet, were appointed to manage a research facility on Kalakar Six. Some time after their arrival, a couple of spies from the Rogue Sith sabotaged the defenses around the facility and the nearby guard ship. By the time the skirmish was over, only The Dark Hero, Scarlet, 1V-R8, and X1-Z6 remained.
The Sith back on Dromund Kaas however did pick up a distress message from Kalakar, and a small team was send to investigate the disturbance. Shortly later however, the Rogue Sith also picked up on it and was heading there as well.
While Byron was exploring the guard ship, The Dark Hero awoken from his sleep and made his way throughout the facility to find Scarlet. Byron eventually arrived at the facility and discovered X1-Z6, and the two went onward together. During the same time, The Dark Hero founded Scarlet, and the Rogue Sith have also arrived.
It wasn't long until the Sith encountered the Rogue's and as soon as they did, an intense fight begun. After narrowly escaping Darth Namla, The Dark Hero and Scarlet ran into 1V-R6. As soon as everyone got together at the Night Vulture (which is a redesigned version of the Ebon Hawk), the Rogue's detonated planted explosives, destroying the entire facility.
Above orbit, the Night Vulture had to either destroy the freighters or sneak past them. Either way, the Night Vulture was able to escape and entered hyperspace back towards Dromund Kaas. Meanwhile, Naiko and Darth Namla inform Darth Exitium of their escape.
Dromund Kaas crisisEdit
Upon arriving back at Kaas City, The Dark Hero and Scarlet go to inform the Dark Council members about the events of Kalakar Six, while Byron does the same with the Imperial Intelligence. While exploring the city, The Dark Hero and his companions witness first-hand of the continuing civil unrest transpiring in the city. The next day, Scarlet took the Dark Hero to the Sith academy to continue his training and afterwards the two received a message from the Dark Council. The council members, on behave of the Emperor, had requested The Dark Hero to investigate the Dark Temple, to locate a specific Sith holocron.
The Dark Hero and companions took a shuttle to the temple site and were greeted by a small outpost who prepared them before they entered. Inside the temple are the remains of men who have been driving mad by the overwhelming powers of the dark side. The Dark Hero eventually had to continue on alone but located the holocron he was sent to find. The artifact then created a force phantom of an unknown man, who subconsciously seems familiar to The Dark Hero.
After dealing with the apparition, The Dark Hero returned to the council to inform them of his success. Afterwards, the Emperor had requested to see him. Upon visiting the Emperor, he sends the Dark Hero on a journey to locate four other similar holocrons. At this moment, the Dark Hero is giving a vision of where the other four are located.
Following the meeting, The Dark Hero returned to the Night Vulture and finds that Darth Thais and his two slaves: Sara and Thomas, are joining him for the mission.
The siege of Khar ShianEdit
The second battle of Dromund Kaas and finaleEdit
An asterisk ( * ) indicates a character who is essential to forwarding the game's plot. Two asterisks ( ** ) denote a character whose first appearance or mention was elsewhere in Star Wars continuity.
|Organizations and titles||Sentient species||Vehicles and vessels||Weapons and technology||Miscellanea|
Organizations and titles
Vehicles and vessels
Weapons and technology
Below is a list of design documents for each section of Fall of the Empire.
- Guard Ship design document
- Kalakar Six design document
- Dromund Kaas design document
- Ebon Hawk/Night Vulture design document
- Ashas Ree design document (cut world)
- Athiss design document
- Begeren design document
- Bosthirda design document (cut world)
- Khar Delba design document
- Korriban design document
- Ziost design document (cut world)
- Khar Shian design document
- Endgame design document
Star Wars: Knights of the Old Republic: Fall of the Empire - The Lost Knights: Taking place shortly after where the main game left off, The Dark Hero is now out of the Empire and traveling alone throughout the galaxy in the Night Vulture despite defeating Darth Exitium and saving the Empire. The reasons for the Dark Hero's exile vary depending on the three endings from the main game, and also the Dark Hero no longer has any connection to the force after cutting it off to destroy the link with the Emperor. This expansion is based off the original cancelled Knights of the Old Republic III and includes all known content from that game such as the character Naresha and the worlds: Mandalore, Taloraan, and Dashaad. This expansion marks the return of Canderous Ordo, who is now an aging Mandalorian seeking to find his worthy successor to lead his people. Many characters from the first two Knights of the Old Republic video games also appear in various cameos throughout.
Star Wars: Knights of the Old Republic: Fall of the Empire - Shadows of Crime: Set after The Lost Knights, The Dark Hero becomes apart of a dangerous conspiracy between the various factions of the Criminal Underworld such as the Exchange, the Hutt Cartel, and Czerka Arms. This expansion includes the location of Nal Hutta, the Coruscant Underworld and the return of Nar Shaddaa. The event's of what happened to the remaining Tomb Raider's after Savik's death from the main game are also revealed.
Star Wars: Knights of the Old Republic: Fall of the Empire - Fallen Hero's: The Dark Hero comes across an army of HK-51 droids who are being haunted down by a corrupting Republic. The Republic is trying to search and destroy all them, but their main target and focus is HK-47, who is still on the search for his master Revan. The Dark Hero must now choose which faction he will join sides with. The Republic, which has fallen into corruption, the HK Units, or simply crush anything that get's in the way. Locations revisited in this story include the ruins of Taris and the HK-Factory on Telos IV.
Star Wars: Knights of the Old Republic: Fall of the Empire - Returning Home: Returning Home is the final expansion for Fall of the Empire and tells the story of The Dark Hero's final moment's in his second life and sets up the events for Star Wars: The Old Republic. The Dark Hero finally comes up with a plan to stop the Emperor. However, it would be long and complicated. During the story, The Dark Hero locates the Mask of Revan and confronts the Emperor in one last stand. The Dark Hero has a sentimental farewell to all who traveled with him and leaves to meet his final fate.
Behind The ScenesEdit
Fall of the Empire originally started as Knights of the Old Republic III prior to the release of the Old Republic MMO. Below is a list of some of the differences.
In the original story line, the Rogues were the protagonists taking the place of the Republic and the Jedi and were led by Revan and the Jedi Exile, the player was going to be a Sith Lord of the Rogues and was reincarnated by Revan, T3-M4 is still around, Darth Exitium was going to take the place of the Emperor who wanted the Republic and the Jedi dead because they murdered his family at the end of the Great Hyperspace War. Finally, the Republic, the Jedi, Revan's Sith Empire and the Mandalorians were going to play major roles in the final climactic battle as they help the Rogue Sith defeat the forces led by Exitium. Such as Carth Onasi and Atton Rand aiding Byron on the Depressor, while Bastila Shan and Visas Marr aid in the battle on the ground. This also includes HK-47 with his army of HK-51units joining in the fight along with the Mandalorian army led by Mandalore the Preserver. If Revan and the Exile had followed the dark side in the first two Kotor's, the Republic and the Jedi would be replaced with Revan's Sith Empire.
After the Old Republic MMO the storyline was changed mildly, but also drastically. Revan and the Exile are reduced to a subplot with HK-47 looking for them, the Rogue Sith were changed to the main antagonists, Darth Exitium's tragic backstory was caused by the Emperor, who also reincarnated the player rather then Revan, T3-M4 was replaced with a new droid character, X1-Z6, after T3 was destroyed in the Old Republic: Revan novel, finally the Republic and the Jedi only appear on Begeren and Korriban while the Mandalorian army and Revan's Sith Empire do not appear at all. However, the Mandalorian's and equipment/ex-soldiers from Revan's empire do appear in the expansions.
Also, the Infinities Mode is named after the comic book series of the same name.
The game was followed by a spiritual successor, a MMORPG called Star Wars: The Old Republic II: The Region Empires.