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The Eniamos, or Eniamode in their language, were one of the native species of the planet Eniam. In Eniaman, Eniamode simply meant "people of Eniam". They lived in the grassy savannas of the world. Among other species, they were often stereotyped as stealthy, quick-witted hunters, but not as patiently wise as Drijokenleein, or as courageously bold and fast in war as Keaarglral, the other intelligent species of their world.


The Eniamos' physical statistics were well suited to their habitat. They were just tall enough to peer over the tall grass and still short and flexible enough to bend over to hide in it. Their fur was also camoflauged with the golden plains. Off-worlders said they had the shape of humanoid grantaloupes, gazelles, and similar ungulates.

Before the technological soar after 1,138 BBY, Eniamo life expectancy was about 40 standard years, or 71 Eniam years. Eniamos were strictly herbivores, and like Gran, they usually ate plants from their homeworld that other sentient species couldn't. However, some Eniamo foods were edible by others.

Eniamos usually gave birth to one child at a time, but occasionally had twins or triplets. Litters larger than 3 babies were very rare. The limbs upon which they stood had simple clefted hooves. Their hands were somewhat more dexterous, with 4 fingers, including an opposable thumb, tipped in a tiny trace of hoof. Their dexterity despite this restrictive horny nail growth is an example of their overall adaptability. They still were less physically strong, resilient, and dexterous than the Drijoken and Keaarglrs, but they were the fastest running sentients on their planet, and could run quite fast for a bipedal species.


Male Eniamode, especially in families, were more wandering than the females, but they could be counted on to return home. It was considered necessary for mothers to be near so she could quickly nurse her babies. Young Eniamos, called kokide, were kept close for a few years. However, within about 6 standard years, most kokide knew how to avoid predators and were allowed to wander quite far, depending on their judged responsibility.

As of 1138 BBY, the Eniamode had been wearing clothes for only a few millennia. They came to favor loose, cool tunics, robes, and ponchos. Later they enjoyed fancier cloths such as canvas and denim. They usually did not wear pants, but let their upper clothes dangle down past their knees. Although their short natural fur ensured the covering of even their private parts, they sometimes wore simple loincloth underwear.

Jobs were chosen mostly by free individual will. Unlike Drijoken society, the Eniamos had little tradition to follow a family profession. It took many types of workers, including outskirters, or torlikanede, who defended against predators on the borders, and carpenters (barniqefnede), who crafted dwellings. Other prominent jobs included crafters (darnekoanede), who made items from doorknobs to baskets to bows to arrows, and later starships, and politicians (korupanede), who debated the future of the Eniamode.

The planaqoinaa, or hornstrike, was the Eniamo equivalent of a handshake. It consisted of two Eniamos knocking their horns together. A fast and hard strike was the equivalent of a firm handshake. Although it sometimes seemed dangerous, it very rarely if ever caused injury. Most Eniamos knew not to attempt a planaqoinaa with members of other species.


Before the three species allied, Eniamo lifestyle was simple and somewhat primitive. They gathered plants and hunted for food, and could fight Eniam's predators, which were most common in the savannas. Their light builds and camoflage were well suited to running and hiding, but they used arrows, crystal spears, swords, and their stubby horns to fight back. While most Eniamo fighters chose light armor, some guards wore metal armor.

For years, the Eniamos built brick and adobe houses in the plains. They had simple forges and mills. They first viewed the two other natives, the Drijokenleein and the Keaarglrs, as too primitive for government. The Drijokenleein were actually at least as advanced as the Eniamos, and the Keaarglrs were primitive but simply lacked a few simple keys, such as skill with metals and access to other resources. The Eniamode themselves did not have as many resources as the cave dwelling Drijokenleein.


When the races finally combined, Eniam technology soared. With much help from the Drijokenleein, higher quantities of wood and grass were used for bigger forges and boilers. Aircraft were invented, first fashioned of wood, grass, and leather, and then of light metals. Eniam grass was extremely flammable. It was strong enough to power planes.

Meanwhile, the New Sith Wars were raging across the galaxy. In a space battle over Eniam, several small starships crashed into the planet's surface. All the crashes were completely fatal to passengers and pilots, but a few of the ships were quite intact. The Eniam natives, as they were now proud to be known collectively as, learned the secrets of the sublight engine and the hyperdrive. They discovered the resources needed to reproduce the newly-discovered source of power right on their own planet. They also developed simple computers.

Upon developing their own starships sending scouts into the Galaxy, the Eniam natives discovered the size of the war. Most scouts returned to Eniam and tried to keep the planet a secret.

Rise of the EmpireEdit

Many years later, late in 23 BBY, the Eniam eventually sought representation in the Republic. Eniam starships became known to the Galaxy as an obscure, but pleasant to fly, design. However they were only to soon see another war erupt. Eniam was spared the horrors of the Clone Wars, but as the Republic became an Empire, the Eniamos, along with Eniam's other races, were rounded up to become slaves. Some stayed hidden on their world, and very few joined the Rebel Alliance.

Soon after fall of the Empire in 4 ABY, Eniam gained representation in the New Republic. Unfortunately, the Empire's slavery had severely decreased the population of the planet. In 16 ABY, the natives of Eniam decided they could do without integration with the rest of the Galaxy, and retired to only their own planet.

Second TakeoverEdit

Except for help colonizing Erishpamhwen, the Eniamode received little help from the New Republic. This isolation would not last long.

Their isolation would not last long. When the Yuuzhan Vong invaded the Galaxy, Eniam was targeted once again. In a fierce battle, the Eniamode fought alongside Republic reinforcements, but the system fell to the alien attackers. The results were worse than when the Empire took the planet. Billions of the denizens of Eniam were killed or enslaved, and the planet was twisted by the Yuuzhan Vong's bizarre terraforming.

When the Yuuzhan Vong were defeated, they withdrew from Eniam. It began to recover once again, this time with more help from the Galactic Federation of Free Alliances.

Although they were part of the Galactic Alliance, they stayed neutral during the Sith-Imperial War a century later. Its people wanted a strong government but opposed invaders. They supported the help of the Alliance but many were quick to blame the Yuuzhan Vong. Their government kept the planet officially neutral. Later, during the Anti-Sith Insurgency, Eniam was still neutral, but most of the Eniamos secretly opposed the One Sith.