Dalnatos? That's a pretty nice place, outside civilization of course. You know... looking at the rivers flowing by you... eh? That's not what you asked?
Terrain and natureEdit
Dalnatos was a rocky planet with little oases spread across the planet surface. The animals living outside Dalnatosian cities were mostly tridactyl predators, providing a nice opportunity for the competitors to practice their combat skills between sessions.
Millions of years ago, Dalnatos was an empty desert, but the planet gradually diverged from the main sun, setting up a more habitable environment. The planet's surface was still covered with sand, though. Early Dalnatosians worked on putting sand to domestic use, eventually finding out a way to use their indispensable resources of sand to generate energy. There were at least a dozen notable green movements against using the environment for such purposes, but all failed to achieve a breakthrough.
Civilization and cultureEdit
If you want to talk to a Dalnatosian, start by saying that you signed up for the tournaments.
—A Dalnatosian tourist guide
Since Gedha the Hutt's ancestors set ground on the planet and established the Dalnatosian dueling championship, combat and violence became an everyday part in Dalnatosian culture. More often than not, wealthier citizens organize hunts outside the inhabited parts of the planet, targeting the predators outside. Most of these hunts were not without stake, and hence, without any profit. Depending on the wealth and creativity of the so-called "hunt host" the prizes differed. Prizes were ranging from money, weapons, treasures to valuable furniture or even share.
The planet introduced a wide variety of species, probably Twi'leks being the most common. There never was an official survey to determine the exact ethnographic structure of the planet!s inhabitants, but it was estimated that nearly 50,000 - 60,000 species could be found in cities.
The planet was under the control of a council of eight, colloquially called the "Octagon of Power." These eight members inherited their position and wealth of their noble ancestors. Later, the council lost all its reputation. It is this council that decided about important questions like foreign affairs, economy, education, or development.
Dalnatos was not within the Republic and thus was not represented in the Galactic Senate. Since the Hutt takeover, Dalnatos had little chance of being approved, most Representatives disdained Dalnatos for its violent and out-of-control culture and civilization.
Dalnatosian dueling championshipEdit
Sponsored and hosted by Gedha the Hutt, the Dalnatosian dueling championship was the most expected and notorious event. Competitors of all species, ethnicity, or race were welcome to apply, provided they possess the admission fee necessary. The Hutt employed dozens to scout the galaxy and look for worthy candidates. If one was incapable of paying the money necessary, but deemed worthy to attract more audience, there can be other stakes set, particularly any propriety that had the value of, or above, the admission fee.
The competitors had to pay the fee personally, directly to Gedha the Hutt. After payment, there was no way to rescind the admission.
Look, if you want a simple game without too many rules to bear in mind, start looking at Dalnatos.
—Theemo, famed champion
There were basically no rules during the championship, except for one:
The fights could be fought with any melee weapon, ranging from gaffi sticks to even lightsabers. Competitors were usually aware of the capabilities of the lightsaber and expected to encounter at least one lightsaber-wielding adversary. To avert this, competitors used phrik or cortosis alloys to counter the cutting power of lightsabers. Those who omitted this because of either self-confidence or ignorance were quickly slain in battle.
Competitors were randomly selected in each round. The number of rounds depends on the number of competitors. There were usually six rounds with 64 competitors. Each match had to be ended with one competitor severely injured or killed. Either competitor being killed or severely injured in each round halved the total number of competitors (round five having 32 competitors, round four having 16, etc.) and the competitors were once again randomly selected to face a new adversary.
The championship culminates in the final game, which was the most important event in Dalnatosian culture. The last two standing duelists fight each other. The final match had to be lethal under any circumstance. Should the vanquished regain conscious in the medical center, the winner had the privilege to personally kill him, the beaten being unarmed, in front of an audience.
If the champion of the preceding year was still alive, the champions of the two subsequent years dueled, once again in front of the audience. This match also had to be lethal. The match had the winner-takes-all principle, which meant that the victor of the match gains the property of all the vanquished propriety.
Jedi and other Force-sensitivesEdit
The hosts were always aware of the strong connection between melee fighters and the Force. Those who wielded lightsabers were secretly watched and spied upon. If one was detected to be a Jedi, he was expelled from the championships, more often in a violent way.